Actor Spawn Descriptor: Actors
Create a new actor spawn
First you need to create a new blueprint class from the parent KBFLActorSpawnDescriptor this class will use to set the options and information for the Actor.
after that we need to add this Description to our GameWorldModule. for that use the tab Resource Nodes
and ass this class to M Actor Spawn Descriptors
you can also mark classes to remove from the world with M Actors to Remove
And you can set in the GameWorldMode when the subsystem should start to spawn by change m Call Nodes in Phase. (I use Initialization as default)
|
Please don’t use
|
Configuration
Main Options
-
M Actor ClassThe Class of the actor to check and spawn -
M LocationsSpawn Location’s for the actor
Spawn Options
-
M Allow to MoveShould the actor allow moving if the location incorrect and in range of theM Check Range -
M Remove OldShould the system remove all incorrect Actors? (incorrect are all actors that not in theM Check Rangeor duplicate) -
M Check RangeThe range for the sphere for checking for other Actors (to prevent overlap and infinity spawn)