Modular Control Panel
Building Type |
Buildable |
|Max Network Connections |1
Build Gun | In Game |
---|---|
The Module Control Panel provides a plane were you can place I/O modules like you want. You can then connect the panel to the computer network so you can then use the I/O modules for controlling and monitoring what happens in the network or whatever.
Interface - Large Control Panel
Parent |
This large modular I/O control panel allows you to attach multiple different modules on to it and use them as I/O to control you programms.
You can connect it to the FicsIt-Network.
Important to note is that every module is it’s own component, that means if you want to listen to the signals, you will need to listen to each of them individually.
Interface - Large Vertical Control Panel
Parent |
This large verical modular I/O control panel allows you to attach multiple different modules on to it and use them as I/O to control you programms.
You can connect it to the FicsIt-Network.
Important to note is that every module is it’s own component, that means if you want to listen to the signals, you will need to listen to each of them individually.
Functions
getModules getModules
(Array(Object(Object)) modules modules
out)
Flags |
RuntimeSync RuntimeParallel |
- Return Values
-
Name Type Description modules
modules
Array(Object(Object)) out
getModule getModule
(Int X X
, Int Y Y
, Int Panel Panel
, Object(Actor) Module Module
out)
Flags |
RuntimeSync RuntimeParallel |
- Parameters
-
Name Type Description X
X
Int
Y
Y
Int
Panel
Panel
Int
- Return Values
-
Name Type Description Module
Module
Object(Actor) out
- IO Modules
-
Button - Lever - Potentiometer - Screen - Text Display
- Buildings
- Apis
-
Component - Computer - Event - FileSystem