Vehicle Scanner
Building Type |
Buildable Network Component |
Max Network Connections |
1 |
Build Gun | In Game |
---|---|
The vehicle scanner is a computer network component that allows you to communicate with the vehicles that drive over it. The scanner beam colors can be modified. It also emits a couple of signals that allow for notification when a vehicle drives over it.
Interface
Parent |
Functions
Set Color setColor
(Float Red r
, Float Green g
, Float Blue b
, Float Emissive e
)
Allows to change the color and light intensity of the scanner.
Flags |
RuntimeSync RuntimeParallel RuntimeAsync |
- Parameters
-
Name Type Description Red
r
Float
The red part of the color in which the scanner glows. (0.0 - 1.0)
Green
g
Float
The green part of the color in which the scanner glows. (0.0 - 1.0)
Blue
b
Float
The blue part of the color in which the scanner glows. (0.0 - 1.0)
Emissive
e
Float
The light intensity of the scanner. (0.0 - 5.0)
Get Last Vehicle getLastVehicle
(Object(Vehicle) Vehicle vehicle
out)
Returns the last vehicle that entered the scanner.
Flags |
RuntimeSync RuntimeParallel |
- Return Values
-
Name Type Description Vehicle
vehicle
Object(Vehicle) out
The vehicle that entered the scanner. null if it has already left the scanner.
Get Color getColor
(Float Red r
out, Float Green g
out, Float Blue b
out, Float Emissive e
out)
Allows to get the color and light intensity of the scanner.
Flags |
RuntimeSync RuntimeParallel |
- Return Values
-
Name Type Description Red
r
Float out
The red part of the color in which the scanner glows. (0.0 - 1.0)
Green
g
Float out
The green part of the color in which the scanner glows. (0.0 - 1.0)
Blue
b
Float out
The blue part of the color in which the scanner glows. (0.0 - 1.0)
Emissive
e
Float out
The light intensity of the scanner. (0.0 - 5.0)
Signals
On Vehicle Exit OnVehicleExit
(Object(Vehicle) Vehicle vehicle
)
Triggers when a vehicle leaves the scanner.
Flags |
|
- Parameters
-
Name Type Description Vehicle
vehicle
Object(Vehicle)
The vehicle that left the scanner.