Building a closed loop TurboFuel Plant

This will detail how to build a closed-loop turbo fuel power plant providing 22.5 GW of power.

Input required:

  • 240 m³/min Compressed Coal

  • 540 m³/min Crude Oil

  • 225 m³/min Limestone

  • Startup water - a single water extractor could be used to charge the Industrial Fluid Buffer to 50% - 75% full.

Byproducts :

  • 270 m³/min Polymer Resin

  • 2 025 m³/min Carbon Dust

The listed resources only cover the buildings. Foundations, walls, conveyor belts, and piping are an extra expense. Also ignored is the energy and buildings required to handle the produced byproducts.

  • Mk.3 Belts can be used everywhere.

  • Mk.1 Pipes can be used for CO₂, Turbo Fuel and Low Pressure Steal → H₂0.

  • Mk.2 Pipes are required for Fuel, Crude Oil, and H₂0 input.

  • There is no downside of using Mk.2 Pipes throughout other than more expense

Requirements

Unlocked :

  • Earlier Items from the Basic Setup

  • Turbo Fuel (MAM Sulfur Research)

  • Mk.2 Boiler (Tier 5)

  • Mk.2 Turbine (Tier 5)

  • MV Generator (Tier 5)

  • Solution Heater (Tier 6)

Producing Turbo Fuel

You will need to produce 300 m³/min of Turbo Fuel, achievable with 9.6 Assemblers with the following

  • 240 m³/min Coal (Mk2 Miner @100% Pure Node)

  • 240 m³/min Sulfur (Mk2 Miner @100% Pure Node)

Item Each Total

Reinforced Iron Plate

8

80

Rotor

4

40

Cable

10

100

Power

15 MW

142.6 MW

Next, obtain 540 m³/min of crude oil - in my example that’s 2 extractors running @150%, one on a Pure node, the other on a Normal node.

  • 9 Refineries @ 100% with the "Fuel" recipe

  • 16 Refineries @ 100% with the "Turbo Fuel" recipe

Item Each Total

Motor

10

250

Encased Industrial Beam

10

250

Steel Pipe

30

750

Copper Sheet

20

500

Power

30 MW

750 MW

crude to fuel
fuel to turbo

Producing Steam

The following is separated into 15 modules, each with 5 generators as the math works best for that.

pod burners

Boiler Platform

Each module contains 5 Boiler Platforms, for 75 total.

Items Each Module Total

Reinforced Iron Plate

6

30

450

Iron Rod

20

100

1 500

Modular Frame

2

10

150

Solution Heater

Each module contains 5 Solution Heaters, for 75 total.

Items Each Module Total

Heavy Modular Frame

20

100

1 500

Computer

5

25

375

Rubber

40

200

3 000

Quickwire

50

250

3 750

Mk. 2 Boiler

Each module contains 5 Mk.2 Boilers, for 75 total.

Items Each Module Totals

Copper Sheet

100

500

7 500

Reinforced Iron Plate

20

100

1 500

Heavy Modular Frame

5

25

375

CO₂ Refinery

To turn CO₂ into carbon dust, we need limestone and 1 refinery per module running at 75% for 15 total.

Items Each Module Totals

Motor

10

10

150

Encased Industrial Beam

10

10

150

Steel Pipe

30

30

450

Copper Sheet

20

20

300

Power

20.5 MW

20.5 MW

307.5 MW

Producing Power

The following is also separated into 15 modules, each with 5 generators as the math works best for that.

pod turbines

Converter Platform

Each module contains 5 Converter Platforms, for 75 total.

Items Each Module Totals

Reinforced Iron Plate

6

30

450

Iron Rod

20

100

1 500

Modular Frame

2

10

150

Mk.2 Turbine

Each module contains 5 Mk.2 Turbines, for 75 total.

Items Each Module Totals

Heavy Modular Frame

6

30

450

Motor

5

25

375

Computer

4

20

300

MV Generator

Each module contains 5 MV Generators, for 75 total.

Items Each Module Totals

Heavy Modular Frame

4

20

300

Circuit Board

20

100

1 500

Quickwire

100

500

7 500

Low Pressure Steam to H₂0

If you should prefer not to build this as a closed loop, you will need 2 Steam Cooling Towers per module, and 450 m³/min of water input.

For a closed loop, you will want a fluid buffer as well

Industrial Fluid Buffer, 15 total

Items Each Module Total

Encased Industrial Beam

5

5

75

Copper Sheet

10

10

150

Plastic

25

25

375

There is a space vs. power trade off available here. Each module needs 7.5 Refineries worth of production - you can do it in many ways, detailed here.

8 Refineries - 7 @ 100%, 1 @ 50%

Items Each Module Total

Motor

10

80

1 200

Encased Industrial Beam

10

80

1 200

Steel Pipe

30

240

3 600

Copper Sheet

20

160

2 400

Power

30MW

222 MW

3 330 MW

Power Shards

None

None

None

5 Refineries @ 150%

Items Each Module Totals

Motor

10

50

750

Encased Industrial Beam

10

50

750

Steel Pipe

30

150

2 250

Copper Sheet

20

100

1 500

Power

51 MW

256 MW

3 845 MW

Power Shards

1

5

75

3 Refineries @ 250%

Items Each Module Totals

Motor

10

30

450

Encased Industrial Beam

10

30

450

Steel Pipe

30

90

1 350

Copper Sheet

20

60

900

Power

101 MW

302 MW

4 532 MW

Power Shards

3

15

135

Consumed Power vs. Generated

The following is consumed in every situation

Procedure Power Percentage

Compressed Coal

142.6 MW

0.6%

Turbo Fuel

750 MW

3.3%

Carbon Dust

307.4 MW

1.3%

Total

1 200 MW

5.2%

And either of :

Procedure Power Percentage Net

3 Refinery option

4 532 MW

20%

16 700 MW

5 Refinery option

3 845 MW

17%

17 400 MW

7.5 Refinery option

3 330 MW

14.8%

17 900 MW

Given the small difference between the 7.5 and 5 Refinery versions, if you have the power shards, it seems the 5 building option is a better use of space and will simplify piping.

Total Building Materials

pod outside

This table assumes the use of the 7.5 Refinery option for handling steam (no power shards)

Item Amounts

Iron Rod

3 000

Reinforced Iron Plate

2 480

Cable

100

Copper Sheet

10 850

Steel Pipe

4 800

Encased Industrial Beam

1 675

Quickwire

11 250

Rotor

40

Motor

1 975

Modular Frame

300

Heavy Modular Frame

2 625

Computer

675

Circuit Board

1500

Rubber

3000

Plastic

375

Mod Used

Featured in the screen shots, the items you may not recognize from the base game include:

  • Small Refinery

  • Small Awesome Sink

  • Modular Load Balancers

  • Structural Solutions

  • Glass Fluid Buffer

  • Fluid Extras (additional junction types)