Circuit Switch Parent CircuitBridge A circuit bridge that can be activated and deactivate by the player. Properties buildingTag : String Returns the building tag if it has any Details Flags ReadOnly RuntimeSync RuntimeParallel Display Name Building Tag hasBuildingTag : Bool Returns true if this building is taggable Details Flags ReadOnly RuntimeSync RuntimeParallel Display Name Has Building Tag isSwitchOn : Bool True if the two circuits are connected to each other and act as one entity. Details Flags ReadOnly RuntimeSync Display Name Is Switch On Functions setIsSwitchOn (state : Bool) Changes the circuit switch state. Details Flags RuntimeSync MemberFunc Display Name Set Is Switch On Parameters Name Type Description State state Bool The new switch state.